phase property
The semantic phase derived from progress; consumers react to this instead of comparing raw values against magic numbers.
Implementation
MorphPhase get phase {
if (!isAnimating && !_scrubbing) {
return _target >= 1 ? .settled : .idle;
}
return switch (progress) {
< 0.4 => .detaching,
< 0.8 => .travelling,
_ => .arriving,
};
}