isDragArmed property

bool get isDragArmed

Distance-based preview of the release heuristic: true when letting go RIGHT NOW would commit the close (a fast fling can still commit from closer). Watch it during dragBy for haptics or custom cues - the built-in visual cue (morphDragArm) rides the same threshold.

Implementation

bool get isDragArmed => _drag.offset.distance > morphDragCommitDistance;